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It's really interesting that GTA III came out in the U.S. There's a quote I put in the book from media theorist Marshall McLuhan, "The games of a people reveal a great deal about them." I think that's true. What do you think the success of GTA says about modern society? I remember the first time I played Vice City, I took a car and just drove down to the beach and watched a sunset because I'd never seen anything like this before in a game. I call it the ultimate love letter to American excess the violence, the crime, the sex, the drugs.īut the joyriding was what hooked all of us when we played it. It's important to remember that GTA is essentially a British product-forged in the back alleys of Scotland, picked up in London, then brought to America. And I do think that a lot of the "haters" missed the satire completely. All in the context of this very funny satirical world. What sold it was the "open world" - the ability to go anywhere (or just about anywhere), the freedom to ditch the missions and just joyride around, the freedom to do bad things, or do good things. Yes, GTA is violent, but that isn't what sold it. On the one hand you had this game that was pushing the boundaries of the medium: The music. What did you personally feel was the most compelling part of the GTA story? On one side you had people who grew up playing GTA, and on the other you had those who were scared by the game, and what they thought it represented. When I say "haters" I'm being a bit tongue-in-cheek of course. But it was also when two generations-I call them the Players and the Haters - butted heads. To me, that was the decade when games really broke wide. And I wanted to tell the next chapter of that story - the story that evolved into the 2000s. Doom and Quake, the games I covered, defined an era and a generation in the '90s.
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My first book, "Masters of Doom," told the story of the birth of the modern game industry - specifically the industry that rose up out of the PC gaming underworld. So, why did you think a book on the story of GTA was something people would be interested in?ĭavid Kushner: GTA is really the story of the game industry over the last decade. Kushner, who had previously chronicled the beginnings of the modern game industry in "Masters of Doom," sat down for a CNET 45 Minutes on IM interview yesterday and shared his thoughts about why GTA was such a genre- and culture-shifting franchise and why it still matters today. Now, veteran games journalist David Kushner has written "Jacked: The Outlaw story of Grand Theft Auto," a deep look at the game's development, its rise to the top of the charts, and its battle with the Jack Thompsons of the world.
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Grand Theft Auto, which emerged from Scotland, took the world by storm and went on to break some of the entertainment industry's all-time sales records, besting even behemoths like Harry Potter and the biggest movie openings of all time.īut while anti-game heavies like lawyer Jack Thompson and California Assemblyman Leland Yee tried to take the game and Rockstar down for having left some very explicit material on GTA: San Andreas' game disc (which was subsequently discovered by "modders") while carrying an "M" rating - meaning it was suitable for those 17 and older - the franchise only flourished.
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The scandal embroiled one of the most popular game franchises in the industry's history, and it wasn't because the game allowed players to shoot cops or run over hookers. If you don't recall the brouhaha over some very sexual content that was found to be hidden on the disc for Rockstar Games' Grand Theft Auto: San Andreas, then you probably weren't reading much news that summer. In the summer of 2005, one of the biggest scandals in the history of video games broke: Hot Coffee.